The Cities: Skylines is one of the city builders out there most accessible and is simple to pick up and play. In fact, some might say it’s a bit too simple. There is some criticism that the game was too easy to prove. This mod will focus on the custom will to significant challenges. The employee will report to work, traffic will slow despawn, taxes will rise, fire and flooding will spread faster, and many other difficult adjustment will make the Cities: Skylines feels more realistic a little and make the city run a higher duty that it should be. Difficult configuration overhaul mod, workers must commute, traffic takes more time, the fire spread more, the building up reasonably level, side table displays exactly what players need to build up a level, adjust a lot of costs, improved system to factor income and happinness commute time, and various tweaks. Players can choose different options for each city save.
If the player is receiving income 0 means that there is a conflict with a mod that changed the building AI. This includes the “Random Name” mod!
Do not use with extension building information, this mod has included it.
Changing details:
– Added option to configure.
Add a timer wealth for residential buildings, each time an employee leaves for work or to the store it went down, the staff managed to achieve its purpose it to go up. Tax rate affects the player goes up by that amount. Must pass a threshold to level buildings, and the buildings will be removed if it gets too low (which will show land issue low value). Income depends on work CIMS (CIMS unemployment make no money, including those in school). Earnings are based on the CIM happinness, education, commute time, and health. If players are struggling to balance the budget of the players, build some parks and bus!
– Add your commute time to wait. This is not the right distance away but CIMS time they spend waiting (at the bus / train stops or in traffic).
Click on any residential building to see the wealth. It will display the (current level of wealth) / (level of wealth needed to level up)
Made it more likely for the fire to spread.
– Add floods.
New windows when players click on the building to let players know exactly what a building should be granted.
Trains are now greatly increased capacity.
Low denstiy buff plans.
Industry producing more pollution.
Making it more difficult for traffic to despawn.
Making it more difficult to get public transport CIMS to despawn.
Triple the number of residents who travel to the office.
25% progression markers cash reward.
Increased construction costs (especially highways, subways, and wonders).
Increased maintenance costs by 40%.
Greatly increased price unlock and allow 25 bricks.
Increased fund started by 30k.
Performance increase taxes on happiness.
Workers are less likely to want to do when so many cars were out, remove it.
CIMS live a little longer (seniors in the city of players), this should also have the benefit of having killed at spiky thorns.
– Source: http://citiesskylinesmods.weebly.com/
If the player is receiving income 0 means that there is a conflict with a mod that changed the building AI. This includes the “Random Name” mod!
Do not use with extension building information, this mod has included it.
Changing details:
– Added option to configure.
Add a timer wealth for residential buildings, each time an employee leaves for work or to the store it went down, the staff managed to achieve its purpose it to go up. Tax rate affects the player goes up by that amount. Must pass a threshold to level buildings, and the buildings will be removed if it gets too low (which will show land issue low value). Income depends on work CIMS (CIMS unemployment make no money, including those in school). Earnings are based on the CIM happinness, education, commute time, and health. If players are struggling to balance the budget of the players, build some parks and bus!
– Add your commute time to wait. This is not the right distance away but CIMS time they spend waiting (at the bus / train stops or in traffic).
Click on any residential building to see the wealth. It will display the (current level of wealth) / (level of wealth needed to level up)
Made it more likely for the fire to spread.
– Add floods.
New windows when players click on the building to let players know exactly what a building should be granted.
Trains are now greatly increased capacity.
Low denstiy buff plans.
Industry producing more pollution.
Making it more difficult for traffic to despawn.
Making it more difficult to get public transport CIMS to despawn.
Triple the number of residents who travel to the office.
25% progression markers cash reward.
Increased construction costs (especially highways, subways, and wonders).
Increased maintenance costs by 40%.
Greatly increased price unlock and allow 25 bricks.
Increased fund started by 30k.
Performance increase taxes on happiness.
Workers are less likely to want to do when so many cars were out, remove it.
CIMS live a little longer (seniors in the city of players), this should also have the benefit of having killed at spiky thorns.
– Source: http://citiesskylinesmods.weebly.com/