This mod allows copying Thumbnail (and tooltip) sprites from another property; allowing additon of the larger assets during game Cities: Skylines.
UPDATED
Property Conversion Properties Panel mod now live. When editing the junctions (and other mods that normally does not display the Properties), click “Properties” in the Info Bar to display / hide it. This also works to get it out of the way when working w / the other asset classes.
(Asset) Sprite Changer
This mod adds an entry to the Property Property Editor allows you to copy the thumbnail image and tooltip from other assets in the game Cities: Skylines.
The main purpose of this mod uses gaming is more shape to the old property and reduce the building’s curation until Colossus auto thumbnail creation feature has been implemented.
As this version instead of sprites UITextureAtlas personal assets if the currently loaded is missing any thumbnail on the paste it will also disappear from the target asset.
To use
– Load assets w / thumbnails & Asset Editor tooltip copied.
– Click Copy button at the sticky notes tooltip preview of banner / shrink.
– Load the tooltip property to get that copy & shrink in assets Editor.
– Mouse over paste, note that it will show you a preview of it will paste thumbnails.
– Touch stickers, thumbnail & tooltip of current assets override load (along with all other structures in the atlas copy)
– Verify that the desired and shrink tooltip appears on the screen before saving save.
Note: This is a stop-gap measure, do not expect everything to work. There are many places in the source code that is blatantly ‘false’ / inefishient. Some things might have been corrupted.
For example, the Property window does not automatically open the properties for some types of assets (eg, intersections). I’ve added a button ‘features open panel on the main toolbar, then I will need to add a button’ close ‘. And since the other mods (including this one to a limited extent) hook up the opening and closing ceremonies of the table that, bad things can happen …
ModTools can open the control panel …
[S] (Shoot, I’m talking to my self to make a conversion table mod. I’ll add that to the list to do, because it would be helpful in general. I would add that in addition to “automatically your default camera accordingly thumbnail views “on the long list of things can not happen any time soon.)
Some recommend the use of mod and gaming
Operating System: Microsoft Windows Vista / 7/8 / 8.1 (64-bit)
Processor: Intel Core 2 Duo 3.0GHz / AMD Athlon 64 X2 6400+, 3.2 GHz
Memory: 4 GB RAM
Graphics: nVIDIA GeForce GTX 260, 512 MB / ATI Radeon HD 5670, 512MB
DirectX: Version 9.0
Network: Broadband Internet Connection
Hard Drive: 4 GB available
This is the minimum conditions so that you can start playing the game Cities: Skylines smoothly without any obstacles dnags any regret.
Source: http://www.citiesskylinesmods.net/mod-asset-thumbnail-sprite-changer.html
UPDATED
Property Conversion Properties Panel mod now live. When editing the junctions (and other mods that normally does not display the Properties), click “Properties” in the Info Bar to display / hide it. This also works to get it out of the way when working w / the other asset classes.
(Asset) Sprite Changer
This mod adds an entry to the Property Property Editor allows you to copy the thumbnail image and tooltip from other assets in the game Cities: Skylines.
The main purpose of this mod uses gaming is more shape to the old property and reduce the building’s curation until Colossus auto thumbnail creation feature has been implemented.
As this version instead of sprites UITextureAtlas personal assets if the currently loaded is missing any thumbnail on the paste it will also disappear from the target asset.
To use
– Load assets w / thumbnails & Asset Editor tooltip copied.
– Click Copy button at the sticky notes tooltip preview of banner / shrink.
– Load the tooltip property to get that copy & shrink in assets Editor.
– Mouse over paste, note that it will show you a preview of it will paste thumbnails.
– Touch stickers, thumbnail & tooltip of current assets override load (along with all other structures in the atlas copy)
– Verify that the desired and shrink tooltip appears on the screen before saving save.
Note: This is a stop-gap measure, do not expect everything to work. There are many places in the source code that is blatantly ‘false’ / inefishient. Some things might have been corrupted.
For example, the Property window does not automatically open the properties for some types of assets (eg, intersections). I’ve added a button ‘features open panel on the main toolbar, then I will need to add a button’ close ‘. And since the other mods (including this one to a limited extent) hook up the opening and closing ceremonies of the table that, bad things can happen …
ModTools can open the control panel …
[S] (Shoot, I’m talking to my self to make a conversion table mod. I’ll add that to the list to do, because it would be helpful in general. I would add that in addition to “automatically your default camera accordingly thumbnail views “on the long list of things can not happen any time soon.)
Some recommend the use of mod and gaming
Operating System: Microsoft Windows Vista / 7/8 / 8.1 (64-bit)
Processor: Intel Core 2 Duo 3.0GHz / AMD Athlon 64 X2 6400+, 3.2 GHz
Memory: 4 GB RAM
Graphics: nVIDIA GeForce GTX 260, 512 MB / ATI Radeon HD 5670, 512MB
DirectX: Version 9.0
Network: Broadband Internet Connection
Hard Drive: 4 GB available
This is the minimum conditions so that you can start playing the game Cities: Skylines smoothly without any obstacles dnags any regret.
Source: http://www.citiesskylinesmods.net/mod-asset-thumbnail-sprite-changer.html