This mod is based on version 1.1.0 of the city skyline, and it does not guarantee that it will work on future versions. I’ll try to keep it as updated as newer versions have been released however.
If a newer version of the skyscraper city break your game, do not worry. This mod should not break your savings (as far as I know). Just disable the mod in this period until an updated version of this mod is released
The function of mods
Patch panels vanilla toolbar to be scrolled with the mouse wheel.
Add a small button in the upper right corner of the toolbar allows players to switch between normal width and width expansion. However, note that this feature will automatically disable partially or completely if other mods change the toolbar. This mod should be compatible with all the mods, as long as they do not change the following:
Detouring of UIInput.MouseHandler.ProcessInput ()
Changing tables in the toolbar in a manner such that this mod can not find the container it must patch again (UIScrollablePanel in TSContainer)
Traffic ++ (automatic, since it uses the same user interface as the game itself)
Strengthen building Panel
Only the panels that enhance the building Panel does not overwrite, supported by roll Toolbar.
Players can find the power button for a second show sometimes it is not deemed to be, but it’s nothing to worry about.
The feature to switch the toolbar width is disabled. We can not guarantee that it works for all skin types out there (and skin can drastically change the layout!).
Although roll Toolbar has limited functionality with the mods, roll Toolbar will work well with the mods.
Please keep in mind that setting up the development environment of the player is a little different from the wiki city skyline. Instead of hardcoding dependent on the solution file, the player must specify the path yourself as a user profile will not be pushed to the repo. To do this, after the player has opened the project in Visual Studio, go to the project settings, the path references, and more steamapps / Common / Cities_Skylines / Cities_Data / Management folder.
Also, avoid adding references hardcoded in the solution file if players want to send a pull request.